call setup message - definitie. Wat is call setup message
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Wat (wie) is call setup message - definitie

THE SETUP AND ADJUSTMENTS OF A RACING VEHICLE
Vehicle setup; Vehicle Setup; Car setup

Setup man         
BASEBALL RELIEF PITCHER WHO SPECIALIZES IN PITCHING IN CLOSE 7TH AND 8TH INNING SITUATIONS
Set-up pitcher; Setup reliever; Set up reliever; Set-up man; Set-up relief pitcher; Setup pitcher; Setup men
In baseball, a setup man (or set-up man, also sometimes referred to as a setup pitcher or setup reliever) is a relief pitcher who regularly pitches before the closer. They commonly pitch the eighth inning, with the closer pitching the ninth.
message passing         
MECHANISM FOR INTERPROCESS COMMUNICATION
Message passing programming; Message Passing; Message-based protocol; Message-passing; Message-based; Message (object-oriented programming); Asynchronous message passing; Synchronous message passing
One of the two techniques for communicating between parallel processes (the other being shared memory). A common use of message passing is for communication in a parallel computer. A process running on one processor may send a message to a process running on the same processor or another. The actual transmission of the message is usually handled by the run-time support of the language in which the processes are written, or by the operating system. Message passing scales better than shared memory, which is generally used in computers with relatively few processors. This is because the total communications bandwidth usually increases with the number of processors. A message passing system provides primitives for sending and receiving messages. These primitives may by either synchronous or asynchronous or both. A synchronous send will not complete (will not allow the sender to proceed) until the receiving process has received the message. This allows the sender to know whether the message was received successfully or not (like when you speak to someone on the telephone). An asynchronous send simply queues the message for transmission without waiting for it to be received (like posting a letter). A synchronous receive primitive will wait until there is a message to read whereas an asynchronous receive will return immediately, either with a message or to say that no message has arrived. Messages may be sent to a named process or to a named mailbox which may be readable by one or many processes. Transmission involves determining the location of the recipient and then choosing a route to reach that location. The message may be transmitted in one go or may be split into packets which are transmitted independently (e.g. using wormhole routing) and reassembled at the receiver. The message passing system must ensure that sufficient memory is available to buffer the message at its destination and at intermediate nodes. Messages may be typed or untyped at the programming language level. They may have a priority, allowing the receiver to read the highest priority messages first. Some message passing computers are the {MIT J-Machine (http://ai.mit.edu/projects/cva/cva_j_machine.html)}, the {Illinois Concert Project (http://www-csag.cs.uiuc.edu/projects/concert.html)} and transputer-based systems. Object-oriented programming uses message passing between objects as a metaphor for procedure call. (1994-11-11)
call sign         
  • Department of Commerce callbook, 1919
  • WWV]], indicating its early location in the U.S. state of [[Maryland]]
UNIQUE DESIGNATION FOR A TRANSMITTING STATION
Television call sign; Call letters; Radio call sign; Call signs; Callsign (radio); Call Letters; Amateur call letters; Call letter; Australian callsigns; W (call sign); Ham prefix; Broadcast call sign; Call Sign; Callsigns; Call-sign; International call sign; International call signs; Call signal; International callsign; Call name (call letters); Callsign
Sequence of letters and numbers, unique to each ship, that identify the ship.

Wikipedia

Racing setup

In motorsport, the racing setup, car setup or vehicle setup is the set of adjustments made to the vehicle in order to optimize its behaviour (performance, handling, reliability, etc.) for specific conditions. Vehicle setups are variable for a variety of reasons, ranging from weather, driver/rider preference and race track characteristics. Contrary to common misperceptions, setup is not used to maximize the performance of the engine, but to optimize it for the track at which it is being used. For example, motorcycle racers frequently detune their engines to reduce performance and power output so as to ensure the bike accelerates in a predictable manner.

Usually adjustable vehicle parts include shock absorbers and anti-roll bar (suspension), gear ratios and differential, tyre pressures and type, wing angles, wheel toe and camber angle, brake bias, steering lock and ride height.